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Kerbal space program game saves
Kerbal space program game saves







kerbal space program game saves

If you start too late, hold F9 to revert to the last quicksave. When you are getting close to the surface, point retrograde using SAS and set throttle to max until your speed gets close to zero. Press G to deploy the landing gear, and time warp until you are a few thousand meters above the surface. If you are aiming for a precise landing spot, you can add some normal or antinormal velocity (the purple triangles).Įxecute the maneuver, then quicksave with F5. Additionally, make sure the predicted landing spot is on the bright side of the Mun, because landing in the dark is much harder. Create a maneuver anywhere on your orbit, and add some retrograde velocity so the predicted trajectory goes into the ground, but not too steeply. Now that you are in Munar orbit, you will need to land on the Mun. Scroll on retrograde this time, opposite of prograde until your predicted orbit is a circle around the Mun.Įxecute this maneuver the same way as the previous one.

kerbal space program game saves

Create another maneuver node, this one on your orbit’s periapsis. The orange predicted orbit past the Mun should now be blue. Time warp until you are in the Mun’s Sphere of Influence (SOI). Your trajectory should now pass by the Mun. On the map, your apoapsis will rise as the engine burns, slowly matching the predicted path of the maneuver node. You can throttle up and down slowly with Shift and Ctrl for more precise control.

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Mods such as Kerbal Engineer Redux [provide this time for you, as seen in the screenshot.Ĭontinue to burn until the Delta V countdown is close to 0 m/s, then cut the engine throttle and click the check mark where the X once was on the dV. To ensure an accurate maneuver, start burning when the countdown reaches 20 seconds. The maneuver will say it will take a certain amount of time to execute, for example 40 seconds. Now would be a good time to quicksave in case things go wrong by pressing F5. Click the green arrow on the maneuver’s Delta V to warp close to the maneuver. The maneuver button is in the top row, next to normal stability assist. Once the maneuver is set up, click the Maneuver icon on the SAS directions next to the navball. Adjust the prograde amount until the periapsis around the Mun is between 100 and 400 km. An encounter should appear with a purple trajectory that has an periapsis around a fake Mun. Hover over the prograde icon, the yellow one with the hollow circle, and scroll up until the projected apoapsis reaches the Mun. If the image doesn’t work, angle the map camera straight down with the Mun at the top of your screen, make a line going from the Mun to Kerbin, then rotate the line 90 degrees clockwise, and make the node there. Click on your orbit at the angle shown in the image, and create a maneuver node. Now that your spacecraft is in a stable orbit, press M to open the map screen. The rocket is now ready to launch, so click Launch in the top right.

kerbal space program game saves

Then go to the Fuel Tanks section, find the Rockomax X200-8 fuel tank near the bottom, attach it to the rocket, then add back the rest of the craft. This tank alone will not be enough to reach the Mun, so add a Rockomax 8 fuel tank right above it by setting the 16 tank off to the side by clicking to detach it, then clicking again off to the side to drop it. The upper stage consists of a Poodle engine with a Rockomax 16 fuel tank. The Kerbal X consists of a lower stage with a Mainsail engine and three sets of two boosters that provide extra thrust and fuel for the main stage. Select the Kerbal X in the craft list, and load it into the VAB. If you can’t see the Kerbal X in your craft list when you click Load in the Vehicle Assembly Building (VAB) ensure “Allow Stock Craft” is enabled in the save’s Difficulty Settings, which is accessed by pausing the game on the Space Center view, selecting Settings, then Difficulty Options. This guide will also assume you are playing in a sandbox mode save, which lets you access all of the parts from the start, unlike Science and Career mode which have a science system to unlock parts. This guide will use the Kerbal X to reach the Mun, which is a stock craft included with every version of KSP.









Kerbal space program game saves